![]() ![]() They're so heavily scripted though that they really don't matter.Īnyway, good luck finding a world. There were only a few NPCs I couldn't generate, like the kissing booth attendants. ![]() The barista down by the beach? She's friends with every non-evil NPC in the game (and enemies with the evil ones).Įvery sim I saw playing the game? I knew all their secrets. The elder vampire in the fancy house up the hill? He's secretly seeing the new elementary teacher, fresh out of school and living by herself in a beach house. The pizza delivery NPCs? Evil fairies, enemies with about half the populace, good friends (or lovers) with a few of the evil or mean people in the town. You don't get that when StoryProgression generates them. Every sim had skills, traits, lifetime goals, etc., and (the big one for me) every sim had friendships with other sims. I did it mostly so that every sim would be unique. ![]()
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